Mesh Renderers and Mesh Filters
Language Undefined Learn about how Mesh Renderers and Filters work and how to use their properties.Topic: GraphicsRelated Resources: Mesh RendererMesh FilterMeshesLight Probe GroupLight ProbesVideo:...
View ArticleLights
How to use the light component in Unity to light your scenes.Language Undefined Topic: GraphicsRelated Resources: LightsQuality SettingsRender SettingsLight classVideo:...
View ArticleUsing detail textures for extra realism close-up
Obtaining the textureA detail texture is a greyscale image that is used to lighten or darken another texture selectively. Where a pixel has a brightness value between 0 and 127 the image will be...
View ArticleUsing Skyboxes
Understanding skyboxesA skybox is a panoramic view split into six textures representing six directions visible along the main axes (up, down, left, right, forward and backward). If the skybox is...
View ArticleFading Between Scenes
Language Undefined Topic: GraphicsRelated Resources: Texture2DVideo: http://www.youtube.com/embed/0HwZQt94uHQRelated Lessons: CoroutinesTags: scenefadingSort Order: 0Author: Asbjørn ThirslundAuthor...
View ArticleThe Standard Shader
Discover Physically-based shading with Unity 5's Standard Shader, in this overview lesson.Language Undefined Topic: GraphicsRelated Resources: Working with Physically Based RenderingExtending the Unity...
View ArticleUnity 5 Lighting Overview
Get an overview of the new lighting features in Unity 5 with this lesson covering realtime global illumination, light types, the lighting panel, as well as emissives and probes.Language Undefined...
View ArticleUnity 5 - Lighting and Rendering
IntroductionModern game lighting makes extensive use of ‘global illumination’.Global illumination, or ‘GI’, is a term used to describe a range of techniques and mathematical models which attempt to...
View ArticleRealtime Global Illumination Day/Night Cycle
Language Undefined This lesson highlights the use of realtime global illumination, reflection probes, emissive materials and one single directional light. Nothing is baked. There is no ambient...
View ArticleFrame Debugger
In this video we'll look at how to use Unity's Frame Debugger to analyze and trouble shoot graphical performance.Language Undefined Topic: GraphicsVideo: http://www.youtube.com/embed/4N8GxCeolzMRelated...
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